Networks of Evil
Part 9
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Franz Erdl
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February 19, 2013
Preliminary observations of March
22nd
The following report represents
the state of affairs of
February 19. Meanwhile a lot has changed and
simplified in finding the numerical code,
which you need to disable
a base. In subsequent
articles new methods
are discussed.
Shielded Insects and Implants
I should have noticed much earlier.
There are insects and implants with shields. The shields come, as usual, from
some bases wherever. I finally noticed it yesterday. Well, that has its reasons,
just like everything else that happened during the last months seems to have had
a reasonable and well-orchestrated order to it.
The Matroshka-Principle
Last Sunday's discovery which I want to
call Matroshka-principle was the basic requirement for removal of shielded
insects and implants.
If
you have a Matroshka-doll before you, you don't know how many puppets are in
there, and that is what happened in insect- and implant bases. As I pointed out
in part 8 there were 20 times 3 shielded beings. And if you contact the first
three, you don't know whether there will be 3 more behind those. And you don't
have any idea how often this is going to repeat itself. You have to simply go on
stubbornly and hope that it is over soon. Asking in advance how many there are
does not work.
So from the start: I get to a base and
say that I want to heal all aliens there. This way all of them are healed that
are not shielded. Then I check for shielded ones. I find a certain number by
addressing one more every time. At one point the energy goes away and then I
know that was one too many. Let's say the number of beings was 6. I say “I heal
these 6 beings”, feel the reaction and then I say “release level 2!” If there is
a reaction to that, I say again “I heal these 6 beings”, and so on and so forth
until there isn't a reaction anymore.
The number of beings stays the same. It
would be a lot of work if the number were different every time. The numbers 1
through 16 have turned up so far; in most cases only 1 through 6, and mostly 2,
3 and 4.
The number of levels cannot be
foreseen. In most cases there were 8, 12, 18, 20 and 22 levels. Once 40 levels.
In two cases with implants there were 90 levels with 3 beings each. In another
cases a double safety net: a base with 90 levels of 16 beings (that makes 1440
beings) and the second base with 70 levels of 4 beings. Meanwhile I manage one
level of 16 beings in 2 seconds. However there are hold-ups sometimes. People
who deal with this will see for themselves.
I never wished for such a dull,
mechanical way of healing but you have to go through with it and success will
gratify the effort. This kind of insect- and implant systems that could not be
removed so far can really mess up your life. I give you one example about
myself. I've had problems with my nose ever since I was a child, about
everything you may get.
During some of the monster sessions
last week my nose got blocked after a while. In that context I even came to
think it was a counter measure against my work. Since I failed several times to
get an insect out of there I checked whether there was a shielded insect. Bingo!
I destroyed the protecting station in tedious labour and I was able to remove
this insect that was with me for such a long time. Within half an hour I noticed
that I could breathe more freely and it stayed that way today, too.
I think that the insect was not
assigned for blocking my nose but for interfering with certain channels of
perception. I believe that insects can cause massive, so far incurable
disturbances throughout the whole body. Mostly they are positioned on the spine
(if not in the head) but sitting there they are able to influence the nerves
leading to the various organs. That way they can influence everything in the
body according to where they sit.
So far it looks as if you only have to
bother with the shielding of one insect. The others have the same shielding. So
if you destroy one base you can remove all insects. These bases however mostly
have 12 to 40 Matroshka-levels.
With implants it is very much the same.
While destroying the base the patient in question may feel his entire system of
implants as if connected. It is possible that friendly aliens help to eliminate
the system. I think this topic is very important. So many resistant problems
will become curable that way. Also, many abilities will be freed as soon as
these manipulations can be erased from the head. I am really curious.
Well, that's the news from last evening
and today.
(The tinnitus is still changing.)
A little later:
I want to make a correction: it may be
that all insects have the same shielding(s), but it doesn't have to. The same
goes for implants. If you are lucky all implants are protected by only one base.
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